How to Fight a Boss Again Dark Souls 3
Slave Knight Gael is a Boss in Dark Souls 3. Gael is available with The Ringed City DLC, and is widely considered to be the terminal boss of the entire Dark Souls series. This Dark Souls iii Slave Knight Gael Guide features locations, strategies and videos on how to defeat Gael easily, likewise every bit tips, weaknesses, trivia and lore notes for the Slave Knight Gael boss.
Slave Knight Gael is an aberration created by consuming the Dark Soul. It is unknown which kingdom Gael fought for or in which wars he was active. At some bespeak during his life he constitute the Painted World of Ariandel and a young woman who wished to paint a new world. He wears a noticeably bright ruddy greatcoat. When players encounter him, he first moves and fights like a animate being on all fours, but then straightens up when brought down to a sure wellness threshold.
The fight against Gael starts out relatively simple, merely grows in difficulty more damage he takes as he gets more ambitious, his combos gain extra attacks, and the arena becomes more precarious. Equally with all DLC bosses, this dominate is optional to completing the game.
Bosses are unique and challenging Enemies that drop Boss Souls capable of existence transformed into powerful Weapons, Spells, and Items for the player.
Dark Souls 3 Slave Knight Gael Location
Where to find Slave Knight Gael in Nighttime Souls 3?
- Slave Knight Gael is found after a brusk walk down from Filianore's Rest at the thrones of the pygmy lords. He will non assault the player until the cutting scene is triggered for the first time. Later this he will spawn at the thrones, and accuse toward the player later on they enter the fog gate.
- He tin can exist starting time encountered as a non-hostile NPC in the Cleansing Chapel in The Cathedral of the Deep, serving as an archway to the Painted Globe of Ariandel, should you ain the DLC. See the Slave Knight Gael NPC page for full dialogue and information.
Gael Drops
What practise you go from defeating Slave Knight Gael in Night Souls 3?
- Souls: NG (120,000) | NG+ (240,000) | NG++ (255,000) | NG+3 (264,000) | NG+4 (270,000) | NG+five (288,000) | NG+six (294,000) | NG+7 (300,000) | NG+9 (306,000)
- Co-Op Souls: 30,000 in NG
- Soul of Slave Knight Gael
- Blood of the Dark Soul
Gael Notes & Tips
What should you know near fighting Slave Knight Gael in Dark Souls iii?
- Parriable: No
- No NPC summon available for this fight.
- Gael's attacks deals Standard, Strike (whole battle), Dark and Thrust (2nd and tertiary phase) damage.
- During the 2nd and 3rd phase, lightning will periodically strike parts of the stage, which appears either at random locations at the boss fight arena. In phase iii, the frequency of these lightning strikes increases significantly. These lightning bolts deal Lightning damage and tin hurt either the player or boss, notwithstanding, the chances of being striking by one are incredibly depression. One of Gael's Phase 3 attacks can summon a avalanche of lightning strikes, but these will but bargain i damage to him.
- Gael tin can be staggered, which breaks near of his attacks. Staggering the 1st stage is much easier to practice than his 2nd/3rd phase.
- If during the 2nd or tertiary phase the thespian manages to stagger Gael by hitting his caput, they can perform a riposte, just the fourth dimension for performing this activeness is very short. 1st phase Gael tin can't be riposted, even if properly staggered.
- During the whole fight, Gael is weak to Strike Impairment, Frostbite and Poison/Toxic.
- During the fight, Gael is resistant to Bleed and Slash Damage. As well, during the second and 3rd phase he is resistant towards Dark Impairment.
- At the the beginning of the second phase, Gael turns Hollow. This greatly increases his Dark defense, but makes him accept 20% more harm from the Hollowslayer Greatsword. He is the just enemy in the game that can change its creature type mid-battle.
- Slave Knight Gael is non deep-sea at any point in the fight.
Gael Stats
Playthrough | NG | NG + | NG ++ | NG +3 | NG +4 | NG +5 | NG +6 | NG +7 |
Health | 14,985 | 15,263 | 16,789 | 17,985 | xviii,315 | 19,842 | 20,605 | 21,638 |
Dark Souls 3 Slave Knight Gael Dominate Guide & Strategies
DS3 Gael Video Strategy
Beneath are video strategies from our Youtube Partners:
- Melee, frost and poison, SL66, NG+two (no healing)
Stage 1
- Gael is susceptible to stagger, the heavier the weapon, the easier it is for it to occur.
- Early on in the fight as Gael comes towards you, he is liable to leap into the air with a pinkish aureola surrounding him. Afterwards a second, he will fly towards yous very quickly. Should this attack connect, you volition be impaled and take massive damage. Instead, dodge information technology and get 1 or 2 hits in.
- Gael's attacks look faster than they are. This is due to Gael having fast movements, his feet are faster than his arms, making his attacks seem to have erratic timing. The best fourth dimension to assault is subsequently he ends his combos with a leaping attack as you lot tin become a couple hits in. Exist enlightened, some of the leaps are longer than the others. Time your contrivance well or you'll take massive harm.
- When Gael does his plunging stab without any combo beforehand, he has more air time than a basketball player. Expect for the last moment to dodge and get an attack in. Should he attack first, THEN do the plunging stab, it volition come down faster usually.
- Gael has a lunging stab that initiates an blitheness that does more harm to you if it hits. When dodged correctly, you can become 1-2 hits even with a heavy weapon. Practise note, in order to become a successful dodge set on off, judge the altitude between you and Gael and dodge accordingly, every bit you might end upward being too far for your weapon to reach.
Stage 2
- Gael's attacks are followed upwardly past his cloak, with a range slightly longer than his blade. Also, near of his attacks come in pairs, do not remember to attack him right after his first attack.
- When Gael casts Way of White Corona, if you are at mid-distance, information technology will not hit you lot initially as it spreads out but keep in mind it will come back to Gael. It is best to go behind his initial casting position. A expert mode to get backside him is to ringlet through the initial bandage of the miracle, assail him in one case, dodge his follow up, and skirt around backside him. This volition usually accept enough fourth dimension for the Way of White Corona to exist on its return.
- Gael'due south cloak usually acts as an extension of his bract, with the exception of his forward stab, where information technology will come slightly subsequently.
- Vertical smashes and thrusts have a poor horizontal tracking so if y'all are near the boss, you can simply run or even walk correct to avoid them.
- Gael has a similar set on to phase one where he will wing into the air and rocket towards you. Except in this phase, you will not be impaled, but information technology does have a small explosion from his cape. The timing of this dodge is delicate but it allows you to get in a free hit.
- Horizontal swings are difficult to dodge. When close to Gael, always curlicue towards the assail. If there is little room betwixt y'all two, the safest thing to do is to roll away from him and wait if he finishes two slashes with a highly punishable thrust.
- When Gael teleports to yous, he is preparing for a spinning attack. This is difficult to roll out of as you have to dodge his blade AND his cloak. Like shooting fish in a barrel way to evade this set on is to dash away from his position and he will spin even so.
Phase 3
- Gael will release several soul similar projectiles upon this stage starting but it should not be a trouble if you are constantly evading his attacks. Lightning will have markers on the ground and the souls are easy to dodge. The souls will poorly track towards you and make their mode into the ground which is what causes the lightning. Getting hitting by the souls doesn't practise much damage, but the lightning strikes incredibly hard and will floor you and get out you open to Gael'southward assail. A expert manner to just avoid this assault all together is just run in the complete opposite direction as he pauses and stays in place while the souls explode from him.
- His attack from stage two where he rockets towards y'all in mid air now gets 2 follow up attacks so await for the third 1 before countering. Should y'all fail the dodge on the initial strike and just decide to block, yous may die from the 2nd and 3rd attacks if y'all get your guard broken. The 2nd attack will too release skulls which get straight for the ground and cause lightning then do not linger after you counter his third attack.
- STAY CLOSE TO MID RANGE. He usually does three attack combos. Thrust openings are still the best.
- A good opening is also when he spring smashes Completeness Watcher style and without homing skulls (04:16). This is has a very obvious tell of him running at you lot, then slamming the sword downwardly. He will do an air spin follow up with a sword slam. Counter this and bait this as much as you can as information technology'southward the easiest to counter and avoid.
- There is a variant of the assail in the previous point where he won't practice a running slam, but a directly upwards slam. He will still practise an air spin, but he will delay the slam to shoot y'all with the crossbow, then come smashing downward, and THEN go for a third quick Abyss Watchers air slam. This final attack you lot tin counter safely.
- While staying in the arena like part of the map with the ruins seems similar a skillful idea (and is) for all phases, do not forget how massive this map is. Should one area get too hot with lightning, just relocate. He may teleport behind you lot so exist ready for that.
DS3 Gael Attacks
Slave Knight Gael has three attack phases. In his first and arguably easiest stage, he will only use his greatsword in combat. Upon inbound the deserted country, he will confront you with an aerial attack from a distance. In his first phase, he has a bunch of combos, some existence more than deadly than others. His attacks vary from just a single strike to multiple strikes with an aerial assail. Every time he attacks, he will go out a window of opportunity for you to land your blow. It is advised you lot simply hit him once in this window since he recovers quickly. In the first phase, he tin can be staggered by aFully Charged Ultra GreatSword Attack and randomly staggered by other weapons. When yous diminish about a third of his health bar (around 5,000 damage, leaving him with around ten,000 health), a cutscene will occur and you volition enter stage 2 of the fight. This stage is much more than difficult than the previous one as he has some new moves upwardly his sleeve. Gael can now become invisible and teleport adjacent to you, use a repeating crossbow, throw magic discs, and use new combos. These new combos are way deadlier than the previous ones since his cloak is powered upward and will strike y'all afterwards every swing he takes. And then, once his wellness is at effectually 6,500 (after taking around 8,500 damage), he volition stay all the same, create a red shockwave, and enter phase 3. This stage is undoubtedly one of the hardest in the entire game. Now, Gael will use lightning every bit well as some extremely potent aerial/crossbow combos to accept you lot down. The lightning is fairly like shooting fish in a barrel to dodge since a mark will appear on the ground before it strikes. One of his combos is an aerial set on where he does multiple flips in the air whilst shooting from his crossbow. Continue in mind, throughout the fight, he will continually use AoE attacks or shockwaves.
First Phase | |
---|---|
Disquisitional Strike | When Gael's sword is covered in red souls, he jumps and performs a critical strike. If the player fails to avoid it, Gael raises up his sword, shouts and then throws player on a long distance. |
Plunging Attack | Gael jumps, then swiftly plunges his sword into the basis dealing medium physical damage. |
Rage | Gael shouts, then attacks with his sword: four times horizontally, so performs a plunging assault. Gael can be staggered out of this assail. |
Sword Combo attack | Gael performs various sword attacks combinations dealing physical damage. Set on from ground may launch player into air. |
Second/Third Stage | |
Repeating Crossbow WA | Gael uses Repeating Crossbow'due south weapon art - Repeat burn, which deals very high concrete damage. In contrast to any other of Gael'south moves from 2nd stage, this one can be interrupted with 1 weak hit. Does not announced in 3rd phase. |
Way of White Corona | Gael uses upgraded version of Way of White Corona - instead of one circumvolve, five appears. Very rarely, he will use fast version with three circles. Both versions bargain physical damage. Does not appear in 3rd phase. |
Weak Blade of Peril | Gael uses a weaker variant of second part of Gael's Greatsword weapon art - swinging effectually himself with a support of coat. Deals physical and dark damage. Cloak likewise deals damage, requires proper curlicue timing. |
Coat rush | Gael attacks with his sword ii times with a back up of coat. Deals physical and dark harm. |
Coat strike | Gael attacks with his sword similar as player with ii-handed Ultra Greatsword, with a support of his glaze. Deals physical and nighttime harm, may launch player into air. |
Attack from above | Gael shouts, so attacks from above and covers himself using his new weapon - coat. During third phase, this move has additional ii attacks from above and releases a huge amount of soul projectiles dealing dark impairment, which - when fallen on ground - volition attract a lightning. Deals physical, dark and lightning (3rd stage) damage. |
Combo sword + coat attack | Gael attacks horizontally with his sword (with a support of his coat), then performs a strike attack. Deals concrete and night impairment |
Tactical retreat | Gael retreats on a medium distance, covering his "escape" by Repeating Crossbow weapon art. Does not appear in third phase. |
Surprise Attack | Gael disappears, then behind role player a white summoning sing appears. Few second after he appears and performs one of the attacks listed to a higher place from 2d/tertiary phase (excluding those with Repeating Crossbow, Mode of White Corona and Soul Rage). Note: Rarely, he will appear in a dissimilar place than summoning sign location. |
Jumping assault | Gael attacks 2/3 times from above using his sword and coat dealing concrete and dark damage. During 3rd phase, while in the air, he will utilise Repeating Crossbow and release a huge amount of souls projectiles, which after landing on ground will concenter a lightning. |
Soul Explosion + Lightning Rain (3rd phase, less than 1/iii hp bar left) | Gael stands for a few seconds, and then releases a large corporeality of souls and explosion with medium AoE. Deals high damage, as this attack tin can't exist broken but walk away. Few seconds afterward, in place where soul projectiles has fallen, there is a lightning strike. Announces beginning of third phase, but Gael may utilise that motility later on. |
Soul Rage + Strong Bract of Peril + Lightning (3rd phase, less than 1/iii hp bar left) | Gael attacks from above two times, then performs Strong set on from Gael Greatsword Weapon Art. During this rage there is a large amount of soul projectiles dealing dark damage. If projectile falls on ground, information technology will darken basis an attract a powerful lightning dealing ane damage to Gael and serious damage to player. |
How to fight and beat Slave Knight Gael
Strategy i (Melee)
Using an Ultra Greatsword/Greatsword will easily stagger Gael even so, make sure yous have plenty stamina to contrivance after, as most of his combos have iii-4 attacks. If you use whatever other melee weapons, be sure that they take a practiced assault range, otherwise you have to stick very closely to him. I'm talking to you curved sword users out there. Exercise not exist afraid of charging a heavy assail correct after he does a plunging stab. When Gael's right shoulder is facing you lot and he looks like he finished a combo, exist wary as he may execute a sweeping attack out of nowhere. In phase 2/iii, it is recommended to dodge towards him every bit his range is extended by his cloak, also to get into range for an assault. The cloak normally acts as an extension with the exception of his frontwards stab, where the cloak comes slightly after. Recommended to sprint away when he teleports to you, you can easily evade it that fashion. As for the repeating crossbow shots, it is amend to sprint away instead of rolling, equally some of the bolts may catch you lot when you get out of your roll.
Beneath is a playbook on how to beat him.
- Gael kicks off the fight by galloping towards y'all on all fours. Don't be fooled by his terrible motor skills. He is a 1-shot tank build with great speed, and if he doesn't one-shot you lot, he will require you to potable one Estus to go on from being one-shotted, and that happens very easily.
- Gael's moments where he throws his bigger melee attacks, like his jumping attacks, are moments to use Estus, but you only have i-3 seconds to get in damage, so you would take to use your Estus immediately.
- Gael has a combo where he yells in frustration. Trying to contrivance through this combo will compromise your stamina, and so it is recommended to prepare for this eventuality by already beingness spaced out enough. The player wants about xxx feet, since the role player is waiting for Gael to throw heavy anyway.
- A large potion of this whole fight can exist solved by focusing on the heavy aerial attacks thrown by Gael. When Gael is in his base form, before the kickoff cutscene, he does a jumping attack, and a lunging attack where his sword glows carmine, and this is a skillful time to hitting him. Nevertheless, expect a counter-attack, so requite yourself about ii seconds to hit him during these punishments. The rest of it is being able to counter-assail at the correct time after these heavy aeriform attacks, while making sure you lot have ~eighty points of stamina for dodging and sprinting.
- A large portion of the postal service-cutscene part of the fight takes identify in an area with a large brick wall. This wall tin be used to infinite out Gael from the actor, so the player may heal.
- Gael has an attack where he shoots out gold discs of faith magic. You want to double-contrivance gyre to the left to get in-between these, and be circling so they avoid you completely and you don't use also much stamina.
- Gael will utilize attacks of varying speed, Gael is going to power up after the second cutscene, which happens during the fight. Keep at his lunging distance from him, and avoid the invisible walls and other wall-like objects. This whole sub-phase is about waiting for Gael to do his lunging attack, which may exist followed upwardly with a heavy counter set on. When he is non lunging, he will most probable just shoot arrows, or his way of white corona.
- From now on, Gael may do a jumping or lunging attack. The player has to look and see if he is queueing up to swing subsequently such an attack, then do not hit him unless he has thrown an set on where he seems to struggle to boost himself to assault. So the role player'south queue is to await for Gael to get tired while doing these follow-up attacks, and then attack, but wait a counter!
- In the end phases of the fight, it is of import to sentry Gael's weapons, and hands. He volition summon red orbs and lightning, but the red orbs can exist spaced out with sprint, and at that place will be bright spots on the ground where the lightning will hitting. These may hit Gael, but they but practise extremely minor impairment.
- When he is open for being hit in his third phase, his blood-red mist disappears, and he will either be tired, or he will assume his walking blitheness. This is confirmed for NG+7 and this is definitely a way to avert getting hit in that phase.
- Irithyll Straight Sword is a reliable weapon in this fight, even in NG+vii. The Blackness Knight Sword, Wolf Knight GS, and Vordt's Bang-up Hammer are adept, besides. Definitely stock up on repair powders for this fight, besides.
Strategy ii (Melee/Faith)
DO NOT USE DARK Harm/Night WEAPONS/DARK Bract. This boss volition most certainly punish the greedy and overly ambitious. Tears of Denial, lx faith, fast weapons similar a longsword or curved sword. (Rapiers work well also) with lightning blade and Yorshka's chime should make this fight go well. With Gael, it is a battle of compunction. Due to his high health pool and high damage, quick but sustained damage is central. If he gets abroad from you a sunlight spear or lightning arrow phenomenon is adept poke damage. Get-go phase a shield will piece of work also, merely lookout for his forward leaping set on as information technology's a grab that y'all cannot block. When he screams roll away, every bit he will either do a 3 hit flurry or a four hit flurry, ending in a leaping attack. This jump attack gives you ample amounts of time to practice some damage. Phase two and three I Practise Not recommend blocking attacks, but roll dodge away from them, as the added night damage follow up to his attacks will shred your stamina very fast, and a counter hitting from him due to a guard broken state is almost certain death. Roll at the last possible 2nd toward and behind him, as an early on curl tin still catch you lot with his dark damage follow upwardly on his attacks in the terminal 2 phases. When your lightning blade runs out, try to wait for 1 of his longer combos or leaping grab, every bit they have longer recovery times allowing you to rebuff your weapon.
Strategy iii (Pyromancy)
Recommended that Pyromancers bring Anarchy Bed Vestiges instead of Smashing Chaos Burn Orb, as CBV has slightly faster travel speed and is a straight projectile, whereas GCFO acts similar it'southward thrown as a brawl, plus has less base harm than CBV unless Gael enters the lava pool. Gael moves quickly and sometimes GCFO might fly correct over Gael every bit his posture is low and hunched. Don't use night pyromancies.
Whichever y'all choose to use, attempt to cast Only after Gael shows an opening after a series of attacks, equally his movements will cause your pyromancies to miss unless he is either moving towards you or very shut to you. Sometimes Gael has a large delay before his next series of attacks, it is of import to recognize these moments and get a few shots off.
In Phase 2, keep your distance and try not to stay shut to Gael, his movements volition be less beastly and he volition usually attack twice in succession. If you are too close when he does a downwards slash, he might flick his blade upwards. Observe and keep the cloak'due south range in mind, information technology usually travels along with Gael'southward attacks, with the exception of his forward stab, where his cloak will come up slightly after.
Strategy 4 (Sorcery)
Sorcery can be pretty catchy against this i. May even be the hardest method of taking him down. Due to his very high wellness pool, sitting back and shooting spells at him volition get out you lot out of FP before the fight is over. Pure sorcery, merely thing I can recommend is putting a few more ashen estus uses, plus ashen estus band, and deeply learn his assault patterns from purely fighting him, or from the other practiced guys and gals that have put edits on this wiki page. Now, for an example on fighting him as a mage. No Moonlight Greatsword sadly. The slower but slightly more dissentious attacks (on this boss at to the lowest degree) is non worth the trade-off. DPS and low recovery times over chunk harm in this boss fight is platonic. Raw Lothric Knight Longsword, Crystal Magic Weapon, and offensive spells of your choice volition work. Delight keep in heed that dark impairment is a no go for this boss fight. Might every bit well be punching him to death. Pure sorcery, just stay away from him and pelt him with not bad heavy soul arrow and crystal soul pointer. Try not to spam the crystal soul arrow though, as mentioned at the start of this strat. Sorcery with a weapon buff is the best way to become.
Easiest fashion to beat him equally a Magician is simple usage of Great Heavy Soul Arrow. Crystal Soul spear if yous have excess FP. Went in with seven healing estus, 7 ashen (Used one after the Ring Knight) and still concluded with 2 extra Ashen on my start try on NG+ knowing nothing about him. Gear/stats setup was Sprint is your friend here. Play keep abroad, wait for him to start a combo, then hitting him with CSS or GHSA. If he does the discus attack into crossbow, as long as you lot're at medium to long range it's a uncomplicated thing of rolling to the left/correct in one case y'all've gotten into a prophylactic spot between the discus, then whorl dorsum into place to avoid their return. Information technology's also a good time to hit him with a spell. When he does the side jump at long range, roll through him and so once more away to avert his second swing. Again, a adept time to hit him with a spell. Do non get greedy, cannot emphasize this enough, sprint is your friend, allurement out his combos then sprint abroad similar the dainty mage y'all are until you have the space to cast. He doesn't seem to abolish his combos, so you should always take time for a spell or two. If you space correctly, you should only need to roll to contrivance his leaping attacks.
Strategy v (Aux furnishings, cheesy i, Whatever Grade)
Did it 1st attempt with 30INT/30FTH/~15STR|DEX build. Basically, get yourself a Storyteller's Staff and Bleed Bandit's Knife, both +ix-10. In the beginning of the get-go and second phases activate the staff's poison(it burns him real fast, 35 per tick 1st stage, almost 70 per tick 2nd phase, and requires 4-5 casts to put it on him), then proceed to quickstep/hit until he's dead. The biggest advantage of this strategy is that y'all don't really need whatsoever specific build for it - go a full threescore INT magician, and he'southward able to equip that dagger(and you don't need scaling from it - bleed trigger damage doesn't scale aside from HP pct afaik). The only downside is that 12 INT is required. Continue in heed that he will cleanse himself of whatsoever effects at the offset of the 2nd phase. You don't even demand to care about enchanting two more useless weapons - you should have nerveless enough of chunks on the way to this boss.
Strategy 6 (Ringed Knight Paired Greatswords)
Get the Ringed Knight Paired Greatswords from the Ringed Knights and reinforce it to +5 (May work on lower reinforcements, needs confirmation). At present fight Gael with the two handed L1 Set on. You may take some damage when dealing the starting time 1 or 2 hits, but and then he will be permanently staggered for the whole philharmonic and take massive harm. Just be careful non to lose as well much health while doing the outset hits in his 2nd and 3rd phase. Endeavor starting the combo when yous are at total hp and you should be fine. After I discovered this strategy I beat him 1st attempt.
Strategy vii (Frost/Fire Setup)
Gael is weak to both frost and fire, making this setup ideal. Substantially, any assail that can efficiently proc the frostbite condition effect, paired with any attack that can deal fire damage tin can accomplish this. The well-nigh efficient method is with a pure strength build, using Vordt's Great Hammer and an Arbalest loaded with explosive bolts. When frostbite is triggered, the enemy loses xi% max health, and a thirty 2d cooldown begins, where the affected enemy loses stamina recovery. Whatever fire based set on tin can immediately nullify this upshot, however, allowing a skilled player to continually stack frostbite on-hit effects in perpetuity. On a "quality" build, players can accomplish a similar consequence using the weapon fine art of the Pontiff Knight Curved Sword at close range. Casters can use Snap Freeze or Frozen Weapon in conjunction with Fire Surge or any other pyromancy. Firebombs and black firebombs also scale with forcefulness, making them useful with Vordt'south Hammer too.
Strategy 8 (Total cheese)
This strategy can be used for whatever soul level (Requires a minimum of 15 religion/12 int, the required Attunement slots(Recommended:2 slots), and plenty FP or enough Ashen Estus Flasks(around 5 or more +vii's). This strategy works by using an exploit in Gael'due south AI and the geography of the expanse, similar to the Flamelurker cheese(https://demonssouls.wiki.fextralife.com/Flamelurker)
Slave Knight Gael Lore Theories
He is the same missionary sent out by the Painting Woman to bring her the blood of the nighttime soul for her canvas. He originally helped the player brainstorm the questline in the Cathedral of the Deep but does not seem to remember the actor when met. He is seen feasting on the pygmies in the hopes of obtaining the Night Soul. However, due to this, he is seen to have lost his sanity and part of his humanity. When damaged enough, he bleeds the is "blood of the dark soul." This is all in part of his quest for the Painted Adult female that led him to ruin and the consuming of blood that destroyed him. When defeated, he drops the Claret of the Dark Soul which can be brought to the Painted Adult female in order to paint a new world.
Slave Knight Gael Trivia
- In the lore of Dark Souls Iii, vivid carmine fabric is said to represent the blessing of fire in the lore of the Deacon Robe and the desire for blood in the lore of the Drakeblood Armor, fitting facts given the nature of Gael, both in his past, desire for flame, and quest for claret.
- Wolf Knight's Greatsword +5 is capable of staggering Gael during the 1st phase in 1 fully-charged strong hit (up to NG+2) and in 3 light hits in any phase of the battle (NG and NG+). (Needs testing, if this applies to Farron Greatsword)
- The lightning in Phase III casts a blue aureola around where it strikes, in contrast to the aureate aura caused by weapons/miracles dealing lightning damage. Lightning weapons with identical aureola appear in Dark Souls Ii (f. e. Syan Knight), which may give a clue nearly information technology's true nature.
- The mode in which Gael fights and runs in his first phase is very similar to how Guts from Berserk fights in the Berserker Armor. Gael's 2d phase also shows parallels to Gut'due south fighting fashion in his use of the Repeating Crossbow, alike to Gut's Repeater Crossbow, and the mode he hides and follows his attacks with his cape.
- During the 2d and 3rd phase, Gael has the aforementioned skin as hollows in Nighttime Souls II. This tin can be easily seen in his introduction cutscene, when the camera is behind Gael. Truthful to this concept, in these ii phases Gael takes extra harm to the hollowslayer sword, indicating that subsequently the second cutscene Gael goes hollow.
- Gael is the merely enemy in the game whose beast type changes mid-battle
- Gael'due south transformation in the 2nd phase from a monsterous four-legged fighting style to a less bestial, more than noble swordstyle following the occurance of a profound realization bears some similarities to what occurs in the bossfight the Bloodborne player may come across against Ludwig, the Accursed in his transformation to Ludwig, The Holy Blade. Likewise, a greatly wounded figure attempting to escape heralds the arrival of both of these bosses, offering a warning almost them.
- Several of the Gael abilities mirror Artorias, the Abysswalker (Dark Souls I), Lost Sinner (Dark Souls II) and Orphan of Kos (Bloodborne).
- The introduction cutscene bears some similarities to the introduction cutscene to the Artorias, the Abysswalker boss fight from the Artorias of the Abyss DLC in Dark Souls I, including the posture of Gael and him beginning the fight by throwing a corpse at y'all.
- Gael'southward appearance, wearing a face concealing hood and a bulky upper cloak, and wielding a broken sword, makes his appearance an interesting mixture betwixt the extremely low states the player starts the game in at the start of Dark Souls I and Dark Souls II, interesting given that he is the last boss of the series.
Slave Knight Gael Trivia Contd.
- The Arena with Gael's boss fight is the largest arena of that type in the unabridged Dark Souls series, encompassing the entire level except for the bonfire at Fillianore'south Rest. This area appears to be the one seen in Night Souls Three'south intro cutscene and from information technology the player tin see remains of several locations from the main game, primarily Lothric Castle and Anor Londo. The only boss arenas that are larger are those where the loonshit itself is part of the dominate fight, such as confronting Saint Astrea in Demon's Souls, against The Aboriginal Wyvern in Nighttime Souls III, and against Micolash, Host of The Nightmare in Bloodborne. Even so, Gael's boss arena is sufficently massive that only Micolash's is definitively bigger.
- The lonely Ringed Knight tucked abroad in the deep corner of the dominate arena (to the left of the Filianore's Residuum tower) will never target Gael, even when Gael hits him.
- During the 2nd, tertiary etc. attempt to impale Gael, Shira will not invade. She will attack only either earlier starting kickoff attempt to defeat Gael or after he is dead. Being the Host of Embers is not required.
- If the thespian looks very closely when Gael teleports, he has a summon sign under him, and has the aforementioned visual outcome when a white phantom gets summoned, implying that he is forcibly teleporting to nearly y'all using the mechanism used to summon other players.
- Gael is the just boss that tin die without goading from the player as the lightning rain from the third phase damages him and spawns semirandomly, but due to very depression impairment it is very difficult to achieve. Unfortunately, this does non grant a unique death blitheness.
- During 2nd and 3rd stage, around Gael's coat there are numerous crimson skulls. Identical skulls are at messages created by Slave Knight Gael (NPC), which players volition run into at The Dreg Heap, every bit are tatters of his crimson cloak. Similar skulls tin can also be seen in with the Executioner's Gloves in Bloodborne, hinting that there is a connectedness between the 2. Much as the Executioner Gloves are the main tool in Bloodborne to rely on the power of Souls, Gael's abilities are among the few in Dark Souls that rely on the power of Blood, making the overlap betwixt the two interesting, finer serving as a thematic midpoint between the two games.
- Gael, dissimilar other bosses that can be riposted, has one death animation.
- If the player looks very closely at the gaping wound in Gael'southward breast, they can see a tiny pigsty that looks identical to the Dark Sigil.
- In one of the closed towers in the dominate arena there is a model of standing Gael. This model is used during the blitheness in his introduction cutscene instead of the 1st phase version of Gael the player really fights, probable due to the differences in rigging needed to achieve the respective motions of each character.
- Gael, like many characters in the Souls series, bears some resemblance to knights from the Male monarch Arthur myth.
- Gael bears some similarities to Sir Kay, a powerful knight from Arthurian fable that is Arthur'due south foster brother and nearly trusted knight, who swore himself to servitude every bit Arthur's seneschal. In early myth, Kay is attributed with the abilities to get for 9 days and nights without the demand to breath or sleep, to radiate supernatural oestrus from his hands, and grow as tall equally he wanted. In later myth, it is Kay breaking his sword that causes Arthur to seek a replacement, accidentally pulling Excalibur from its rock. Kay is ofttimes depicted as crude in speech and unmerciful on the battleground, notwithstanding immeasurably loyal.
- Gael also bears considerable resemblance to Galahad the unassuming knight notable for his absolute religion and unwavering determination in searching for the Holy Grail. Amidst other details, Galahad is often depicted in myth as presenting himself to courtroom wearing a ragged red robe, and is referred to every bit The Red Knight in the Lancelot-Grail Bicycle. He is depicted as beingness meek and unassuming when encountered, yet distinguished as the greatest knight in the state due to his faithfulness and conclusion. His search and constant sacrifices for the grail, used as a vessel for the claret of Christ, is well documented, as is his relationship to the Fisher King, the lame wounded male monarch ruling over zip simply a wasteland, quite similar to the role played past the Pygmy Lords, although far less brutal in its decision.
Slave Knight Gallery
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Source: https://darksouls3.wiki.fextralife.com/Slave+Knight+Gael+(Boss)
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